With 100,000 square feet of dynamic, interactive exhibit space, The Strong museum provides educational and intergenerational fun.
Visit the Fidelis Care Gallery to see the latest short-term exhibit.
Very Eric Carle: A Very Hungry, Quiet, Lonely, Clumsy, Busy Exhibit
Step into the pages of beloved author and illustrator Eric Carle’s Very series of picture books—including the iconic Very Hungry Caterpillar. Meet five special insects and take a journey of discovery with recuring themes of friendship, creativity, and the power of imagination.
Toy Halls of Fame
Experience the cutting-edge Toy Halls of Fame exhibit and go hands-on with the toys beloved by generations. Displays featuring The Strong’s National Toy Hall of Fame inductees pair with displays featuring toy industry luminaries recognized by the Toy Association’s Toy Industry Hall of Fame.
All Museum Exhibits
Opens November 26 Are you ready for the challenge? The Strong is climbing into the realm of adventure play and building an all-new high ropes course—Skyline Climb. Suspended above the museum’s carousel atrium, adults […]View Details
Video Game History Timeline
Explore the history of video games, understand how the industry began and evolved, and discover the impact that electronic games have had on how people play, learn, and connect with each other.but also […]View Details
Toy Halls of Fame
Experience the cutting-edge Toy Halls of Fame exhibit and go hands-on with iconic toys beloved by generations—and the people who changed how we play. Displays featuring The Strong’s National Toy Hall of Fame […]View Details
Ten Sports Video Games that Changed the Digital Playing Field
Sports video games empower us to play as our favorite athletes, compete against our friends, and defeat our opponents with gravity-defying dunks, 90-yard touchdown sprints, and other fantastic feats most of us can […]View Details
Five Board Games that Changed Play
Over the last 200 years, board games have brought us together with delightful new forms of play that entertain, educate, and (occasionally) exasperate us.View Details
Beyond the Oregon Trail: Six PC Franchises that Helped Us Learn
Whether blasting through math equations or enabling a hunt for crooks across the globe, these six game franchises combined education and entertainment to make learning subjects like algebra and geography fun.View Details
Ten Iconic Balls that Made Play Shake, Bounce, and Roll
Imagine play without the ball. It’s impossible.View Details
Making Monopoly: A History of the Origins of America’s Favorite Board Game
Everyone knows the goal of Monopoly. Dominate industry, control property, maximize profit, and drive competitors to bankruptcy. But few realize that Monopoly evolved from an earlier ANTI-capitalist game.View Details
A Brief History of Women in Gaming: The 1980s
From the assembly line to the marketing department, women have shaped the game industry through hard work, creative coding, artistic imagination, and business savvy.View Details
Margaret Woodbury Strong and the Making of The Strong National Museum of Play
Margaret’s passions for collecting and play laid the groundwork for what would become the world’s largest and most comprehensive collection of historical materials related to play.View Details
It’s the things we play with and the people who help us play that make a great difference in our lives.”Fred Rogers, American television personality, 1928–2003View More Quotes
Make a Donation Today
Become a champion for play and help make a difference in the lives of the children and families who play, learn, and grow with The Strong.